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2014 · Shaman Games Studio
Indie · Quebra-cabeça · Um jogador
There is an island in the ocean that's lost in the fog and absent from all geography maps. The seafarer suffers a shipwreck and gets washed ashore an island. He attempts to find a way out, as he develops a relationship with the natives. The ultimate objective is to build a ship and leave the island. But first the player must build a house, a boat, and other strategic objects, all the while helping the natives with their problems. The final task is to build a vessel and sail away. The point of the game is to complete the levels Match 3 and receive access to Hidden Objects and Puzzles, at which point the player can begin to build objects.
O tempo típico vem do diário. Por categoria, o valor é a mediana do tempo informado por quem zerou e, sem respostas suficientes, o tempo do diário.
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| Idioma | Áudio | Legendas | Interface |
|---|---|---|---|
| Inglês | Indisponível | Disponível | Disponível |