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2004 · ELF Corporation
Adventure · Point-and-click · Visual Novel · Single player
Like its predecessor, De-Ja II is a Japanese-style adventure. The interface has been enhanced compared to the first game. Most of the commands are still done via the extensive verb menus and object sub-menus; once again, it is usually necessary to use those commands several times in order to gain new information and thus advance the story. However, in certain places, icon-based interface becomes available, with point-and-click interaction. The icons include traditional talking, touching, as well as less common commands such as hitting, and even an icon depicting a condom, for... err... scientific activities that are closer to anatomy than archeology.
The typical time comes from the diary. Per category, it is the median time reported by people who finished it and, without enough answers, the diary time.
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