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1995 · DMA Design · Ocean Software
Arcade · Platform · Shooter · Single player · ESRB E
In Waterworld, you play from an overhead/isometric perspective controlling the Mariner's boat on the ocean. The point of the game is to destroy the Smokers' boats and dive for sunken artifacts, at which point the game switches to a side on perspective so that the player can directly control the Mariner underwater.
The typical time comes from the diary. Per category, it is the median time reported by people who finished it and, without enough answers, the diary time.
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